PDHPE School Resources

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PDHPE

With a focus on teaching students how gambling can impact their and their communities health these 15 PDHPE lessons aim to give them the skills and knowledge to make informed choices. 

Stage 4

There are five lessons for Stage 4 PDHPE: 

  • Lesson 1: Risks, gambling and reducing harm. Using scenarios and group activities students explore what gambling is and it’s risks. 
  • Lesson 2: The gambling zone: Issues and consequences. Students explore factors that influence gambling, how games are comparable to gambling and the health impacts of gambling harm. 
  • Lesson 3: The convergence of gaming and gambling. Students look at how gaming and gambling are starting to converge and the impact this has on their health. 
  • Lesson 4: Gambling: Identifying the influences. Students identify influences which contribute to gambling harm and use a mock forum post to respond to situations of gambling harm. 
  • Lesson 5: Gambling support and services. Students learn about when and how to seek help. 
 

Stage 5

There are five lessons for Stage 5 PDHPE: 

  • Lesson 1: Gambling and the determinants of health. Students compare and contrast gaming and gambling, the effect on health and the potential harms. 
  • Lesson 2: Gambling as a cultural identity in Australia. Students evaluate gambling’s link with Australia’s cultural identity. 
  • Lesson 3: Types of gambling in Australia. Students investigate the types of gambling available and how they are growing in popularity. 
  • Lesson 4: The signs and risks of gambling. Students explore the signs and risks of excessive gambling before producing a short film or podcast to highlight the risks for young people. 
  • Lesson 5: Gambling harm and support networks. Students research what help and support is available for people who gamble and learn to recognise the signs that indicate gambling harm. 
 

Stage 6

There are five lessons for Stage 6 PDHPE: 

  • Lesson 1: Gambling as a major health issue impacting young people - Nature and extent of the issue, risk factors and protective factors. Through research students explore the nature and extent of gambling amongst young people, consider why it is an emerging health concern and identify risk and protective factors. 
  • Lesson 2: Gambling and the determinants of health. Students investigate and analyse the determinants of health that place young people at risk. 
  • Lesson 3: The effects of gambling harm, support services and legislation that target young people. Students investigate how gambling affect’s a person’s life, including stigma associated with help-seeking and what social actions are available to help people experiencing gambling harms. 
  • Lesson 4: Health promotion strategies for gambling harm. Students look at why health promotion is necessary to address the rise in gambling harm amongst young people, before evaluating different campaigns. 
  • Lesson 5: Designing a health promotion strategy for gambling harm. Students research gambling harms amongst young people and create a new health promotion campaign to raise awareness. 
 

Interested in funding or a grant for a project of your own? 

Contact us to find out about current funding opportunities. Email info@responsiblegambling.nsw.gov.au or call 02 9995 0992.

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